TV-Y (30 MIN)

Daniel Cook learns how to work clay into a dragon shape. Daniel paints his clay dragon before putting it in the kiln.


TV-Y (30 MIN)

Daniel Cook joins poet Loris Lesynski and learns how to write poetry. Daniel listens to some of Loris’s work before creating his own snake poem.


TV-Y (30 MIN)

Mickey goes to play with his duck friends but is surprised to see they're all gone and the pond is covered in ice. Megan and Danny the Duck assure Mickey that the ducks will be back when the winter is over. / Mickey tries to sing like a robin but isn't very successful. Megan and Reginald the Robin help Mickey understand that everybody has unique abilities which make them special.


TV-Y (30 MIN)

While on an Easter egg hunt, Mickey makes a robin a little upset when he takes one her blue eggs. Megan and Rhonda the Robin teach Mickey about the difference between Easter eggs and robin eggs. / Mickey finds Megan's lost scarf but loses it again when he tries to stop a strange machine from "spitting snow everywhere. Megan and Sylvia the Snow Blower teach Mickey why snow blowers are so helpful in the winter.


TV-Y (30 MIN)

There's a new little monster truck in town! While the trucks of Crushington Park School are at first a little wary of their new classmate, Meteor soon wins them over to become fast friends. / Meteor finds the courage to admit to his friends that he misses his mother when she leaves on a space mission for Mars.


TV-Y (30 MIN)

Meteor manages to help Junkboy get over his fear of water (and soap!) by taking the filthy little garbage truck for a fun-filled trip to Gunkbusters. / Meteor and Jose receive a ˜time out' for crashing into a very special starting light that was once used at all the big races. While the boys think they're being reprimanded for damaging the light, they soon realize it was for their lack of teamwork.


TV-Y (30 MIN)

It's Try Something New Day, but Pido can't think of anything new to do. Also, Razzles won't play with her ball because she wants to keep it new.


TV-Y (30 MIN)

Raggs' dreams are keeping him awake and Pido can't sleep because he's too excited about the upcoming Tail-­-Chasing Championships.


TV-Y (30 MIN)

Stuck indoors watching a storm from his bedroom window, Harry wonders what exactly causes thunder and lightening to happen, and decides to visit Dino World to find out. Harry and the dinos encounter some mischievous characters, Mr Thunder and Mrs Lightning, who despite Harry's desperate attempts to calm them down, just seem to enjoy making noise too much. The gang decide that since they can't beat them, then they may as well join them. Harry and the dinos win the battle of the noise and return triumphantly home to eat Nana's cookies. Harry needs a green crayon to illustrate his story about a naughty Troll, but he finds Sam unwilling to share her art supplies with him. He goes to Dino World to see if he can track down the materials there, but instead stumbles across the same naughty Troll from his story. The Troll will not let him cross the stream without a magic password, just like in his project. After many unsuccessful guesses Harry realises that a simple "please goes a long way.


TV-Y (30 MIN)

Harry and his friend Charley play a game of superheroes together. Afterwards when Charley invites Harry to a dance party, he declines, saying "Superheroes are way too busy fighting crime, and saving the planet to dance. The dinos lead Harry on an adventure in Dino World that will prove to him that Superheroes and dancing can be a great fun! Harry really wants to eat the strawberries growing in the garden but Mom warns him that they will not be ripe for another week. Imagining that someone may beat him to eating them, Harry dreams up a character called the ˜Great Strawberry Nibbler'. When Harry and his dino gang go to taste the strawberries in Dino World, they find that a greedy creature has been eating all the strawberries. It is the work of the ˜Great Strawberry Nibbler'. After many failed efforts, they finally manage to trap the culprit and banish him from Dino World. Harry then has a change of heart, and decides to bring back the Nibbler to share the last strawberry with him, realising that


TV-Y7 (30 MIN)

The Team trophy case is filled with awards, won by everyone except Oto. Determined to win a shiny trophy of his own, Oto decides to attempt a world record for ‘Biggest Pancake.’ But can Oto really make the world’s biggest pancake, all by himself? They set off to a pancake festival at a SUGAR BUSH in QUEBEC, CANADA, to find out! But Oto realizes the job is bigger than he thought, and he’s forced to delegate the gathering of ingredients to his friends, while he builds a giant ‘pancake flipper’. The stakes are high, and Oto worries his friends won’t come through – but in the end, he realizes that the fun of the endeavor is the most important thing. Fico wants Anabella to help him create a comic book about a bat superhero – the Winged Mammal! But Anabella needs to see a real bat, to draw one. For once, Doki is nervous to go on this expedition. He’s heard that bats drink your blood, and tangle in your hair… why shouldn’t he be afraid of bats? But Doki musters the courage to join them on an expedition to the PAN


TV-Y7 (30 MIN)

Mundi enjoys making duct-tape accessories for her friends. Anabella loves hers - but the others aren’t so keen! So when Anabella suggests they model them in a fashion show, the others are appalled. They’d hate to hurt Mundi’s feelings, but are her accessories even ‘fashion’? To find out, they set off to PARIS, FRANCE, where they end up searching a fashion designer’s inspiration room in search of a lost necklace. Meanwhile, Oto and Fico set out to deliver a trunk to a fashion show – but lose it! To get the trunk back, they have to make their kooky accessories work for them. In the end, the kids discover that ‘fashion’ can be anything you want it to be - and they also learn a lesson about tactful honesty. Doki wants his Team to be champions in the game of ‘Grounders’, (a tag-like game in which you can’t be caught touching the ground.) Doki figures they have to learn to play entirely off the ground - but how long can you really go without touching the ground? To find out, they head to a RAINFOREST in COSTA RI


TV-G (30 MIN)

SANDRA and her assistant FO travel into the tale of RAPUNZEL, having been called out by RAPUNZEL herself. She can't stand being locked up in the tower for a moment longer; she wants to discover the world and escape from the clutches of the odious WITCH once and for all. The Detective and her assistant help RAPUNZEL to escape from the tower, but the WITCH soon finds out that she has gone and sets off in hot pursuit. The WITCH is much more powerful than SANDRA had originally imagined and there is only one way for SANDRA, FO and RAPUNZEL to get out of this adventure alive: to reach the Forest Without Magic. // The fairytale detective SANDRA and her assistant, the elf FO, travel into the story of LITTLE RED RIDING HOOD, to discover that the HUNTER has just accidentally wounded himself in the foot, before the story begins. This is a really serious problem: if the HUNTER is out of action, what will happen in the story? Who will save LITTLE RED RIDING HOOD and her GRANDMOTHER from the evil WOLF? SANDRA and FO wi


TV-G (30 MIN)

SANDRA and her assistant FO travel into the story of Goldilocks, having been called out by her MOTHER. GOLDILOCKS has run away from home after a tremendous tantrum. The detective is optimistic, sure that this will be one of the easiest cases in her career. After all, the story of Goldilocks is an innocent tale in which nothing very much happens. Nothing could be further from the truth. It turns out that GOLDILOCKS is a devilishly difficult little girl, who gets the experienced detective and her long-suffering assistant into a series of perilous - and amusing - scrapes. SANDRA visits her UNCLE TONY at the old funfair where he works and is shocked to hear that it is about to shut down, because of falling visitor numbers. When she is on the ghost train, she is visited by her assistant FO, who has come to get her for a new case in the "Land of Fairytales. On this occasion, SANDRA and FO travel into the legend of "Saint George and the Dragon, where they face a very singular DRAGON.


TV-Y7-FV (30 MIN)

The heroes mistakenly stumble into the Sugar Kingdom. Theo, Ben and Nina are hypnotized and now it's up to Lena and Sid to save their friends from sugar hypnosis so everybody can safely escape.


TV-Y7-FV (30 MIN)

Now Ben is stuck in the Sugar Kingdom! His friends will have to trust Sid to prepare a magic potion to help free Ben. But first they have to face a dangerous test in order to get a hold of a special and essential ingredient.


TV-Y7 (30 MIN)

Olly decides he's a big picture guy -- details just drag him down. But when he convinces Beth to join him in following a mysterious line of lobsters, he gets both of them lost. If only he had paid attention as to how to get home they wouldn't be lost now. An international subs-in-training race is coming to S.U.R.F. and Olly almost blows it by being overly confident that he will win the competition.


TV-Y7 (30 MIN)

Beth warns Olly not to play near a sandbar. But when Olly fails to heed her warning, he gets himself stuck, pleading with everyone who tries to help him, ˜Don't tell Beth!'. Beth and Olly hear funny noises, but rather than investigating the truth, they assume they hove been invaded by aliens from the lost oceans of Mars.


TV-Y7-FV (30 MIN)

The buggy villain, Insectiva tries to take over the world with an army of giant termites and the Grossologists must battle her for control of the colony to save the city and prove who's really the Ultimate Termite Queen.


TV-Y7-FV (30 MIN)

In the dank world beneath our feet a sewer worker fuses with a huge slime mold and threatens to slime the world above the world of humans. Ty and Abby race to find a way to stop the slime creature before it engulfs the city.


TV-PG (30 MIN)

We'll sprint, leap, and roar with some wild cats. We'll also find out...which one is the biggest...which is the fastest...and if any of them, despite their fearsome reputations, purr!


TV-Y7 (30 MIN)

We'll investigate animal legends! We'll also find out why snakes have a bad reputation...which animal holds the world on its back...and, how a dog became the first animal to travel into space!


TV-G (30 MIN)

Unusual looking animals that are often mistaken for something they're not.


TV-G (30 MIN)

An exploration into the complex world of the primates most closely related to mankind.


TV-G (30 MIN)

In this episode, we'll examine some of the animal kingdom's fastest sprinters, like the Cheetah. Also, the mysteries of animal intelligence are revealed as we take a look at Dolphins and Orangutans.


TV-G (30 MIN)

In this episode, we examine some of the world's most fearsome predators. Find out why Owls are the only birds that can fly without making any sound. And how the Leopard uses its amazing night vision to catch its prey.


TV-Y7 (30 MIN)

<p>A squirrel uses his quirks and creativity to tackle the daily challenges in balsa city, with help from his skunk friend Dave.</p>


TV-Y7 (30 MIN)

<p>A squirrel uses his quirks and creativity to tackle the daily challenges in balsa city, with help from his skunk friend Dave.</p>


TV-Y7-FV (30 MIN)

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TV-Y7-FV (30 MIN)

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TV-G (30 MIN)

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TV-G (30 MIN)

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TV-Y7 (30 MIN)

When the SECRET LAB KIDS head off to rescue some stranded hikers with the aid of Nicky's cell phone compass her battery fizzles out and the team must return to the lab and build a conventional compass./When a con artist purchases Nicky's granny's house for a fake gemstone necklace, the SECRET LAB KIDS must learn about minerals in order to save granny from ruin.


TV-Y7 (30 MIN)

When a power company worker finds an abandoned eagle's nest precariously perched atop a wind turbine the SECRET LAB KIDS build a homemade rocket to fire a rope up to him so he can lower the nest to safety./When JD and Kent discover there's a shortage of beeswax for their surfboards, it leads to the discovery that all the local honeybees have vanished from the beehives.


TV-Y7 (30 MIN)

AAand Action! - Bradley and Stacey vie for control of Bradley's Dad's video camera. The gang is making a movie! As they race through town shooting the movie, and getting lost, they catch a robbery on tape. The kids enter their cinematic masterpiece in the local home-video show, and lose. The movie didn't make first prize with the studio audience, but it was a hit with the police, who identified the robber using the gang's movie, and the kids are rewarded with an envelope full of cash for their efforts in the end. Night of the Living Dumpster - Taking out the garbage turns into a volcanic experience which almost sends Bradley and Stacy over the edge with fear. At Stella's request they take the garbage out to the dumpster, which comes alive! The dumpster chases them under Stacy's bed, where Bradley gives up his locker combination with his dying breath. Only it's not his dying breath. It's not the dumpster outside the bedroom door, but Stella, asking Stacy to remember to bring the garb


TV-Y7 (30 MIN)

Disappearing Act - When Bradley and Stacy realize that Stella's disappearing cream will make more than just wrinkles disappear ("why?), they make Bradley invisible first, and Stacy "Stacerini the magician performs feats of magic using her invisible friend. ("why?) Bradley's patience pushed to the limit, he makes Stacy invisible. ("why?) The two try unsuccessfully to buy a couple of calming ice cream cones, and realize that being invisible can be a drag. ("why?) When the neighborhood comes out looking for them, helicopter and all! Bradley and Stacy see how much they are loved and missed. ("...because we love you, that's why.) And the Wiener is... - The ritual of lottery ticket number selection is observed as each kid uses his or her own way of picking a number. Polly lets Pepperoni select a number. Zero. Dill calculates baseball stats. Melody counts the number of cracks she's rolled over in her wheelchair on the way here. Bradley uses facts about Uranus, of course.


TV-Y7 (30 MIN)

When the kids suffer a series of setbacks to their goal of raising money for a school field trip, Warren shows them that in business, and in life, there are no failures. He encourages the kids not to just learn from their mistakes, but to embrace them. Each misstep is an opportunity to eliminate what didn't work, and focus on what did, until the best path ahead is uncovered.


TV-Y7 (30 MIN)

While the SMC sets out to save their local newspaper by bringing it to the internet, JONES borrows LISA's carefully saved money - then can't pay it back. Tensions escalate as both learn a high priced lesson.


TV-Y7 (30 MIN)

Ian has to convince the cool Kyle to join the school's uncool spelling team.


TV-Y7 (30 MIN)

Ian's personality changes when he finds an old ventriloquist dummy.


TV-Y7 (30 MIN)

LIVE AND LET DAD On Take Your Child To Work Day, Ned follows his boring Dad to the office and discovers he's a top-secret government spy! Or is he? NED'S ARMY When Ned complains about the tedious summer ahead of him, Newton helpfully signs him up for the Army.


TV-Y7 (30 MIN)

CLIMB EVERY NEWTON When Ned decides to climb a local hill to raise money for charity, Newton relocates him to Mount Everest to make some real money. GO NEST YOUNG MAN Newton learns what fate befalls newts in the Winter time and, rather than hibernate in the mud, decides to fly South.


TV-Y7 (30 MIN)

King Babar recalls having to make a tough decision between loyalty to friendship and loyalty to the law, when a group of boys he knows are about to cause trouble at a local junkyard.


TV-Y7 (30 MIN)

Babar has chosen Arthur to be his partner in the annual bike race. However, he soon wonders if he should have chosen somebody better, when he learns there are two Cheetahs also in the race, who are willing to 'cheat' to win.


TV-G (30 MIN)

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TV-G (30 MIN)

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TV-Y (30 MIN)

THE READER - George volunteers to read stories to the local schoolchildren and learns that he will have to read in front of his former teacher, the dreaded Miss Appleberry. With Martha's encouragement he wows the kids and his old teacher. THE DECORATOR - Martha decides that George's furniture is hopelessly out of date and enlists all of their friends to completely redecorate his house. But in her passion for fashion she neglects the most important tastes of all her best friend's.


TV-Y (30 MIN)

THE BADMINTON TOURNAMENT - George has a chance to win the club's doubles badminton championship by teaming up with the former national champion, but he'll have to drop Martha as his partner. Will he win the trophy, but lose Martha's friendship? THE CADDY - Martha takes on an obnoxious miniature golf pro who will stop at nothing to beat her. He tries every dirty trick in the book, but what he doesn't count on is Martha's secret weapon her caddy George.


TV-Y (30 MIN)

<h3>Follow five year old host Daniel Cook through a number of different real-world activities from flying in a helicopter to carving a pumpkin at the farm. Teaches children that they are the active explorers and are in control of their experience. Teaches them to discover by experimenting and taking risks in a safe environment.</h3>